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M-CommerceTimes
Wireless Gaming: The Vanguard of Commerce
Keep an eye on the wireless gaming world. Insatiable
gamers pushed desktop developers to new multimedia heights.
The same process is playing out in the wireless game world -
and it should open up unlimited options for wireless
business. Superb synergies exist between passionate game developers
and a very vocal gaming population. Both are pushing the
technology envelope for wireless data transfer faster than
boring old e-commerce. No doubt, developments are moving more
rapidly than they once did for the stalwart desktop PC. As a
result, mobile entertainment leaders are smiling at the
prospects of a rosy wireless future. "Wireless games push the development of a variety of
technologies, both in the handsets and in the networks," notes
Mitch Lasky, CEO of JAMDAT Mobile, a provider of content and
services to enable wireless entertainment. Lasky believes
games have always pushed desktop technology boundaries. Just
take a look at streaming video, 3D graphics, sound, and
artificial intelligence, to name a few practical areas of
focus, says Lasky, pointing out how such developments found
their roots in a burgeoning consumer interest in games. An Historical Comparison "I maintain that parallel happens no matter what the
device," adds Jason Robar, lead program manager for InfoSpace,
a cross-platform Internet infrastructure provider. New devices
are often introduced in black and white, in text only with no
multimedia support. Then users demand more. Robar compares the
current development status of the mobile Internet, with its
low level of interactivity, to the development status of the
early desktop PC. Robar believes gaming must make
technological waves to maintain user interest in the wireless
Internet. Not Soup Yet Greg Costikyan is chief design officer and co-founder of
wireless games platform and publishing company Unplugged
Games. He says current mobile handsets, which are built on
"passive microbrowsers," are inefficient for truly interactive
gaming activities. Plus, Costikyan sees wireless technology in
need of advancements in two related areas: media displays and
application management. Certainly, businesses won't do much to change things,
especially if most users continue to push small blocks of
data, such as email, to each other. If all the user wants is a
simple text-based alert telling him the closing price on a
stock, a two-inch screen with text is just fine, says
Costikyan. Certainly, mobile phone users can play games by
simple text messaging applications, but they're limited in
scope. Once the mobile user expresses an interest in a better
experience, the bar raises for what's acceptable in wireless
data transfer and related applications. The Tail Wagging The Dog "It's not just games that push the technology envelope.
It's anything that really takes interactivity," Robar
clarifies. Robar believes once developers target a device --
for example, a PC on a cable modem or Web TV, for example --
the technology focus changes. Currently, developers are
creating games for every possible type of access and device.
Unplugged Games' Costikyan looks ahead to those budding
advances game developers will "take enthusiastic advantage of,
but which the carriers and handset manufacturers aren't yet
thinking (much) about" -- the mixing of voice and data. At
present, it's impossible to mix them, he says, but if wireless
games could grasp that technological advantage, Costikyan
explains, by allowing users to chat with friends while playing
with them, wireless games would have a "strong technical
advantage over PC-based games." With both media giants and users clamoring for better
wireless connectivity, better interaction, and improved data
transfer, it's difficult for carriers and manufacturers alike
to anticipate which developments should be given top priority.
"Hard core gamers tend to be early adopters of new
technologies, which makes them a key constituency for new
wireless devices," claims JAMDAT's Lasky. Telecommunications
and content companies might consider tapping into the gaming
community for insights into what should be next on the
wireless technology horizon.
Article COPYRIGHT 2001 M-CommerceTimes
by Kim M. Bayne
M-CommerceTimes
May 2, 2001
When
distributed processing initiatives spawned the first desktop
personal computers, end-users embraced these new devices for
the simplest of activities. Eventually, PC technology advanced
to the WYSIWYG world by way of application needs like fonts
and spreadsheet graphs. Similarly, initial Web browsing was
purely straight text (Lynx) just like early word processing
(Wordstar).
Gaming applications
popularity transcends both age and income demographics. Gaming
also has a large and growing user base. Content publishers
predict that games will become the most popular type of
application for mobile telephone users.
While gaming
continues to foster advances in mobile technology, the
proliferation of new devices and multiple platforms will
equally challenge product development plans for content
developers.
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